Built for your room. Not off the shelf.
Every room has its own story, its own props and its own rhythm. We design the electronics, the lighting and the control system around it, so everything works as one.
Electronics made to fit every room.
No two rooms are the same, so we don’t reuse the same box. We design the electronics and automation for each puzzle, prop and mechanism.
From a single hidden lock to an entire set of connected props, we build what the room actually needs, with reliability in mind.
- Custom PCBs and controllers (Arduino, ESP32)
- Sensors and detection systems
- Electromagnetic locks and motorized mechanisms
- Interactive props and puzzle integration
- Relay and wireless control
Atmosphere, not blinking lights.
Light is what makes players feel the story. We design it scene by scene to create the right mood for each moment of the room.
Smooth fades, depth, color and timing, all tied to the game, so the room reacts to the players instead of just flashing at them.
- DMX lighting systems and scene design
- Cinematic sequences and dynamic effects
- Lighting that reacts to puzzles and events
- Synchronized with sound and automation
- Central control of every fixture
One control room. Everything in sync.
Lights, sound, mechanisms and puzzles run automatically and perfectly in time, so the Game Master can focus on the players.
The result is a smooth, polished experience for the team in the room and a simple, clear system for the person running it.
- Full Game Master automation
- Automated sequences and triggers
- Centralized control and monitoring
- Hardware and software fully integrated
- A unique, perfectly synchronized experience
How we work
Concept
We learn the story and what each room needs.
Design
We plan the electronics, lighting and control.
Integration & testing
We connect everything and test until it’s solid.
Delivery
A complete system, ready to run.